
Issue #404
October 20, 2024
Eight years since NX
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REVIEW Super Mario Party Jamboree – How to lose friends and alienate people — ” has the misfortune of not being very fun, and mistakes the volatility of chance and happenstance for being the same thing as competitive satisfaction that comes from playing a good game well “. Dan Ryckert, writing at Gamespot , notes that this new entry has a quantity over quality issue and ” loses a little luster in its attempt to widen its scope “. There’s plenty of positive reviews for this one too but these two stood out as the most interesting perhaps. Katharine Castle // Eurogamer When is a child old enough to Mario Party? Patrick Klepek // Crossplay REVIEW ‘Neva’ is the most heartbreaking videogame of 2024 — ” traffics almost exclusively in the well-meaning manipulation of players’ emotional intelligence ” Christopher Cruz // Rolling Stone Fans come to the rescue of popular Mario content creator — Supper Mario Broth does amazing work, and I’m happy to be a supporter. Ash Parrish // The Verge Nintendo Museum’s 2024 Ultra Hand Remake: honors and improves the original — A delightful dive into this classic Nintendo toy (from 1966) that’s been very faithfully brought back. Before Mario Nintendo’s Alarmo turned my bedroom into a battleground — ” Part of the territory that comes with a video game writing job is that you occasionally have to subject the people you live with to very silly things “. Giovanni Colantonio // Digital Trends REVIEW Blazing Strike — ” such an impressive first attempt ” Tom Massey // Nintendo Life Creating dozens of unique pixel worlds for UFO 50 — UFO 50’s creators reveal the creative inspirations behind the ambitious faux-retro compilation. Danielle Riendeau // Game Developer A trip to Machida, the real-life ‘Pallet Town’ that inspired Pokémon Tokyo Game Life // Nintendo Life Constraints in video games — There’s something about the line of thinking explored here around game development and how ” limitations are the driving force of creativity ” that Nintendo often still get right in my mind. Manuel Moreale I loved Animal Well, but I’m bothered by its artificial depth Josh Bycer // SUPERJUMP Time-looping Tron: Catalyst in development at Bithell Games Tom Phillips // Eurogamer Twitter has gone to shit. Gamers, you should move to Bluesky already — Yes, I’ve been banging the Bluesky drum for the past few weeks in the newsletter, and this week, following changes to the Twitter block function, I had some thoughts on social networks, their place in the gaming community, and how the conversation shouldn’t really take place on a platform run by such clear bad actors. Excuse the non-Nintendo nature of this one, but after 17(!) years on Twitter I had…thoughts. Chris Brandrick // overkill
All releases are digital, Europe & U.S. unless otherwise stated.
⭐️ = Ones to Watch · 📦 = Physical release · 🎮 = Demo available
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