
Issue #504
October 18, 2026
Ocarina of Time is “far from a 1:1 remake“
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▶ Nintendo is the best deal in gaming — Thoughts from me, not only on the Switch 2’s now revised price point, but also where Nintendo’s offering sits within the broader industry — an industry that’s in a moment of flux. Hanafuda Report // YouTube PREVIEW The Legend of Zelda: Ocarina of Time remake on Switch 2 is far from a 1:1 remake, instead adding depth and texture that makes this beloved adventure feel instantly fresh — “As I played the remake of their work, I often felt like I was experiencing Ocarina through the lens of a theatrical period drama at a playhouse“. Logan Plant // IGN ▶ Hands-on: The Legend of Zelda: Ocarina of Time (The Switch 2 one) — A rather sentimental video in which Jeff recalls reviewing the original game nearly 30 years ago — not something many working gaming journalists can say today! Jeff Gerstmann // YouTube Nostalgic Zelda: Ocarina of Time midnight launch bonus officially revealed — It’s kinda nice to see midnight launches happening and folks coming together, especially at a time when all things physical seem to be diminishing. Marc Deschamps // GameRant
The Switch 2 version of 007 First Light finally gets a new release date Chris Scullion // VGC Three more Game Boy Advance games added to Nintendo classics — Including the sequel to the spinning-stick maze game gem Kuru Kuru Kururin. Donald Theriault // Nintendo World Report Gavin Lane // Nintendo Life REVIEW Castlevania: Belmont’s Curse – Every fantastical vampire-hunting vision is fulfilled Harper Jay MacIntyre // The Guardian REVIEW Resident Evil 2 Deluxe Edition Richard Seagrave // GameSpew INTERVIEW Star Fox developer Velan: How to survive as a North American game studio — A chat with Guha and Karthik Bala on how they won over Nintendo, keeping costs low and working with IP. Christopher Dring // The Game Business ‘No offense to Zelda’ but GTA 6 and CoD Modern Warfare 4 are ‘the two biggest games of the year’, Activision exec says — He would say that…. Chris Scullion // VGC Chris Kerr // Vertical Slice Developer cancels public demo of its upcoming horror drinking game, fearing it will be instantly cloned by AI vibe coders: ‘we sincerely apologise for the short notice’ — This isn’t Switch or Nintendo related, but it’s a concerning wrinkle I’m seeing more and more developers talking about. Showing a game in early access or production seems increasingly risky. Rick Lane // PC Gamer In the age of AI, one man spent years squeezing an entire museum onto a Game Boy Robert Purchese // Eurogamer The seven-year silence: How Ocarina of Time held my grief at seven years old Ben Dawson // Nintendo Life INTERVIEW A decade after Stardew Valley, Eric Barone is still going it alone Tom Regan // GQ
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